#pragma once

#include "Game/Scene/GameScene.h"
#include "Game/Process/CoordinateProcess.h"


class TracerProcess;

#define NOT_TEST_LOCAL 1

class LocalScene : public GameScene
{

public:

	virtual void OnImgui() override;

protected:

	virtual void OnInit() override;


	virtual void OnExit() override;


	virtual void OnTick(float deltaTime) override;

public:

	uint32 mOctreeLevel;

	TracerProcess* mTracerProcess;

protected:

	CoordinateProcess* mCoordinateProcess;

};

